How to block a walk-up conversation in 3D

Show who the character is approaching, follow the movement, and switch to a shared frame on arrival. This example separates approach and conversation into clear beats so you can adjust the stopping point and cut timing together.

Actors: 2Cameras: 412 sec16:9

Preparing the scene…

0.0 / 0 s
Preparing the scene…

Creates an editable copy in your studio.

Shape the Shot editorial teamUpdated

Camera blocking and composition

A approaches during the first six seconds, then both characters use talking actions. B’s closer view changes the focus of attention; it does not demonstrate detailed facial acting.

Shot-by-shot breakdown

  1. Wide establishing view
    0–2 s

    1. Wide establishing view

    See A’s starting point and B’s waiting position.

  2. Follow A
    2–6 s

    2. Follow A

    Keep the moving character in view.

  3. Two-shot
    6–9 s

    3. Two-shot

    Establish the face-to-face arrangement on arrival.

  4. Closer view of B
    9–12 s

    4. Closer view of B

    Move attention toward the waiting person.

Try it in your own scene

Change A’s stopping point and walking duration, then move the cut to match the new arrival.

About this example

Do cuts automatically follow a timing change? No. Review and adjust the clips yourself.